A series of animations made in Cinema 4D. I dubbed this character "Gerard". Gerard was modeled and textured in Cinema 4D and was rigged and animated using Adobe Mixamo. This was my first time using Adobe Mixamo animations on a character I modeled, which presented challenges in getting Adobe's standard biped rig to work with the strangely proportioned body of Gerard. Through this project, I learned about linking together animations using pivots to create one fluid sequence.